As a teenager, I wanted to make movies. Not "watch a lot of movies and have opinions". Actually be a filmmaker. I dreamt about it the way only a teenager can: with total confidence and zero budget.
The director's cut
Why does this studio exist? Long story. Literally. Rated E for Emotional. Tissues not included.
Then programming walked onto the set and stole the lead role. (Thank you, parents, for my first computer. You have no idea what you started.) I fell for it completely, chose computer science, and made it my career.
But the love for film and storytelling never left. It just moved to the back of my brain, where it has been living rent-free ever since. Whenever I got a chance, in college and later at work, I'd sneak in and do at least a little something on the creative side.
Some people have a side hustle. I had a side longing.
I've been gaming since the day I got my own computer.
And then, during the hardest parts of my life, games kept me going. I laughed in them. I cried in them. I struggled in them, and somehow that made the struggling outside a little easier.
Nobody warns you that on some of your worst days, the thing that shows up for you might be a video game.
Lately a thought kept coming back. Those stories I once imagined for the big screen? What if they became games?
Games that feel like they belong to every common person. Less "chosen one saves the galaxy", more "regular human tries to get through the week". Honestly, the harder difficulty setting.
One small issue. I'm a single developer who knows how to code. That's the entire crew. That's the entire skill list. No design. No modelling. If I tried to draw a hero, you'd call for medical help.
It was always hard. And every single pilot project stayed exactly that: a pilot project.
Then covid happened. Then AI happened. Life slowed down. Work slowed down.
And for the first time, I had the two things I'd been missing for years: time, and the kind of help I never had. Not the inciting incident any screenwriter would pitch, but here we are.
So maybe it's finally time.
This is a small dream-come-true situation. Small budget. Small crew (see Scene 5). Very large feelings.
At Compiled Binary, I'm planning to wire together indie games with stories about the people of everyday life. And I really, really hope this one won't be just another pilot project.
POST-CREDITS SCENE
If you've read this far, I'm taking that as your blessing.
Thank you for at least reading it. I wish you all the very best in whatever you do, and in whatever you dream of.
- Written by
- one developer
- Directed by
- same developer
- Art department
- help
- Special thanks
- parents, for the computer
- Also starring
- you, for reading